DM-U4E-GraveyardHills

>> Friday, March 25, 2005

UPDATE
Looks like I have a final version available, now, after fixing a few things that I received a good number of comments on. I also took the time to update some staticmeshes, add some collision hulls, etc. I will post some pix when I can, but the Winkyboy download is now available!


This map is an original work by me, based on the old platformer games in the style of Ghosts and Goblins, which is one of my favorites. (To that end, I really think a UT mod for those games would be fantastic to play.) The guillotines, demon towers, and gravestone models in here are directly inspired, and then I have to thank Epic for the default rock and tree models.

I read a comment by Angel_Mapper once that said something to the effect of "Trim makes the map". This is so true. I put grass and fence trim around all the edges of the platforms on this map and it really brings things to life - so much more than just plain BSP ground can provide.


Download Available: HERE


Previous Screenshots below:






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VCTF-U4E-SterlingFlood

>> Monday, March 21, 2005

This map has been created for the Unreal4Ever Mapping contest. This is an exciting map because the board changes significantly as you play. All the players start out on opposite sides of the double basin sink, and the water level is at about 8% full - but the faucet is ON and filling it up!

After about 5 minutes of flooding, the water does shut itself off, opening the surface of the "ocean" to travel by boat or hovercraft - but watch out for falling apples! After a little more time, the fruit basket that hangs above the sink breaks and dumps its content, creating floating islands (and cover to hide behind) when you're crossing that open sea.

There are all sorts of weapons and pickups hidden all around the board, and it is a large board, so be prepared for a good bit of exploration to learn the lay of the land. And while a large board does imply a larger playercount, don't despair thinking that you're going to have a hard time finding targets; with the implementation of the U4E weapons, especially the IAM (gravity gun, for pole-vaulting yourself -- learn this technique!) you'll be flying from one end of the board to the other in a matter of moments. And even if you can't master such special travel techniques, there are vehicles-a-plenty on this board, even though you have to wait a bit to get the Mantas and boats which float on the surface of the water.

Cheers! And remember, if you like what you see, let me know!

DOWNLOADS:

NaliCity
FileFront
MapRaider Please rate here


Don't forget that you need Unreal4Ever installed -- Get it from their homepage. I recommend using the ZIP file, myself (and follow the instructions on their included HTM help file)










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