UT2004: SeaBass Notes
>> Thursday, July 19, 2007
Most of the work I put in last night on the SeaBass was to iron out the UV map on the main hull. I didn't actually get around to painting much on it, except for some stripes and a couple of engine-type decals, but the main hull is nicely mapped out, now! I'm experiencing some ISSUES with it actually in the game. I took the previous photos while a bot was in the sub, and I thought it wasn't moving just because the bot wasn't moving it, but apparently it doesn't move AT ALL.
Also, when I import the animations into UnrealEd, I'm finding a weird "won't save" bug that I think is caused by the fact that I have my UT2004 synched through FolderShare between a couple of computers. Apparently, and I've found this happens with the user.ini file when change play preferences as well, the last-updated date doesn't change when UT2004 edits the INI file - or in the case of UnrealEd, the UKX file. So, it saves an empty UKX file pretty much all the time. I'm as of yet not phased by this because I really think it is just FolderShare screwing with me. I'll just turn it off, next time.
Once I can actually import the skeleton properly - so that it matches the Shortfin, which I'm subclassing, then I think things'll start working correctly.
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